AI Insights · Timothy · April 2022
Top 5 Character Collection Games on iOS in Slovenia: Q1 2022
An analysis of the performance of the top 5 character collection games on the iOS platform in Slovenia during the first quarter of 2022.
Throughout the first quarter of 2022, the top 5 character collection games on iOS in Slovenia exhibited varied trends in terms of downloads, revenue, and active users. Here's a detailed look at the performance of each game.
Subway Surfers from Sybo Games ApS saw its weekly revenue peaking at $30 in the week of February 7, with a notable dip to $12 in multiple weeks. Downloads fluctuated throughout the quarter, with a high of 873 in the last week of December and a low of 426 in the first week of February. Active users remained relatively stable, hovering around 10K, with a peak of 10.1K in the last week of March.
Clash Royale by Supercell experienced its highest weekly revenue of $711 in the first week of January, gradually decreasing to $191 by mid-February. Downloads remained fairly consistent, ranging from 251 to 408, while active users showed a slight increase, peaking at 23.5K in the last week of March.
Brawl Stars, also from Supercell, had a notable peak in weekly revenue at $564 in the last week of December, with a low of $159 at the end of February. Downloads were steady, ranging from 222 to 346, and active users showed minor fluctuations, maintaining around 8.7K at the start and ending the quarter at 7.8K.
Evony by TOP GAMES INC. saw its weekly revenue peak at $552 in the last week of January, dropping to $256 by the end of March. Downloads varied significantly, peaking at 402 in the third week of February and dropping to 46 at the end of December. Active users increased notably, starting at 91 and reaching a high of 413 in late February.
Clash of Clans from Supercell achieved its highest weekly revenue of $663 in the last week of December, with a low of $216 in early March. Downloads were steady, ranging from 167 to 223, while active users consistently increased, starting at 13.7K and reaching 15.8K by the end of March.
Overall, these games displayed diverse performance trends in Slovenia during Q1 2022. For more detailed insights and data, visit Sensor Tower.